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Example1

List of trainable skills at the start of Week 2

If Elodie wants to be a succesful queen, and if she wants to survive at all, she must learn the skills to do so.

You start the game at Week 1 with no skills and the mood Depressed (second highest is Afraid), meaning an increase in Expression and Animal Handling training, and a penalty to Royal Demeanor, Conversation and Athletics.

Managing your skills and moods is key to succeed in this game. Also bear in mind that for every point learned inside a particular skill category (ex: Royal Demeanor for training Composure), Elodie will receive a learning bonus of 0.01 when training any skill(s) under that category. So, if Elodie repeatedly trains the skills in one category, she will be able to progressively learn more and more (and much faster) about the skills in that category. This bonus stacks with every skill in the category and is permanent. (Ex: Elodie trains Composure one week and earns ten points, she will earn a bonus of .1, because the ten points give her a bonus of 0.01 each, adding up to .1. The next week, she will gain 10.5 points. And so on and so forth. The bonus will apply to every other skill as well, with every bonus stacking.) That bonus will also affect the entire skill category (Ex. Royal Demeanor in Social), with a bonus of 0.1 every 1 bonus point of the "sub-skill category", not including the bonus/penalty from the mood that Elodie is currently feeling. This bonus, however, will not appear on any of the "sub-skill categories," but only showing on the "general" skill category (ex. Social, Physical, Intellectual, Mystical). This bonus will also stack and is permanent.

Social Skills Edit

Royal Demeanor Edit

  • Outfit Unlocked: Coronet
Composure Staying calm under pressure or pain.
Elegance Moving and acting gracefully.
Presence Motivating people with the power of your personality.

Mood Variables:

Afraid

-1

Cheerful

0

Willful

-2

Pressured

0

Angry

-1

Depressed

-1

Yielding

+1

Lonely

-1

Conversation Edit

  • Outfit Unlocked: Tea Dress
Public Speaking Speeches and persuasive dialogue.
Court Manners Decorum of the royal court.
Flattery Making graceful compliments and answering them appropriately.

Mood Variables

Afraid

0

Cheerful

+1

Willful

0

Pressured

-1

Angry

0

Depressed

-2

Yielding

0

Lonely

+1

Expression Edit

  • Outfit Unlocked: Toga
Decoration Painting, sculpting, fashion, visual arts.
Instrument Musical instruments.
Voice Singing and voice projecting.

Mood Variables

Afraid

0

Cheerful

0

Willful

0

Pressured

0

Angry

-1

Depressed

+1

Yielding

0

Lonely

0

Intellectual Skills Edit

History Edit

  • Outfit Unlocked: Scholar's Gown
Novan History Nova's origin and past.
Foreign Affairs Past relations between Nova and foreign lands.
World History How the countries came to be and other significant happenings of the past (backstory).

Mood Variables

Afraid

0

Cheerful

0

Willful

-2

Pressured

-1

Angry

0

Depressed

0

Yielding

+1

Lonely

0

Intrigue Edit

  • Outfit Unlocked: Catsuit
Internal Affairs Secret information about Novan nobles.
Foreign Intelligence Secret information about foreign countries and nobility.
Ciphering How to safely write or read secret information.

Mood Variables

Afraid

-1

Cheerful

-1

Willful

+1

Pressured

0

Angry

0

Depressed

0

Yielding

0

Lonely

-1

Medicine Edit

  • Outfit Unlocked: Nurse's Gown
Herbs Medicinal herbs and how to use them.
Battlefield Medicine Emergency treatments, healing with little resources and correct treatment of wounds.
Poison Poisons, their effects and how to treat them.

Mood Variables

Afraid

0

Cheerful

0

Willful

0

Pressured

0

Angry

-1

Depressed

0

Yielding

0

Lonely

+1

Economics Edit

  • Outfit Unlocked: Tuxedo
  • Weekend Activity Unlocked: Visit Treasury
Accounting Money, taxes, book-keeping and budget management.
Trade International finance.
Production Nova's resources and importation.

Mood Variables

Afraid

0

Cheerful

0

Willful

-2

Pressured

-1

Angry

0

Depressed

0

Yielding

0

Lonely

0

Military Edit

  • Outfit Unlocked: Uniform
  • Weekend Activity Unlocked: Tour the Barracks
Strategy Soldiers, unit types, psychological warfare and chains of command.
Naval Strategy Ship types and construction, naval traveling and naval warfare.
Logistics Supplies and rations, how to move and distribute them, and how to disrupt the enemy's.

Mood Variables

Afraid

-1

Cheerful

-2

Willful

+1

Pressured

0

Angry

+1

Depressed

0

Yielding

0

Lonely

0

Physical Skills Edit

Agility Edit

  • Outfit Unlocked: Tutu
  • Weekend Activity Unlocked: Sports, Attend Ball
Dance Ballroom dancing, dance techniques and culture of dances.
Reflexes Quickly responding to sudden obstacles.
Flexibility Ease of movements in muscles and joints.

Mood Variables

Afraid

+1

Cheerful

0

Willful

0

Pressured

0

Injured

-3

Angry

0

Depressed

0

Yielding

0

Lonely

0

Weapons Edit

  • Outfit Unlocked: Tabard
Swords Fencing techniques.
Archery Archery, maintenance of bow and arrows and calculating the movement of projectiles.
Polearms Long weapons techniques.
Afraid

-1

Cheerful

-1

Willful

+1

Pressured

0

Injured

-3

Angry

+1

Depressed

0

Yielding

-3

Lonely

0

Athletics Edit

  • Outfit Unlocked: Exercise Gear
Running Train speed and stamina while running.
Climbing Safely climbing heights.
Swimming Buoyancy, endurance and hazards while swimming.

Mood Variables

Afraid

0

Cheerful

+1

Willful

0

Pressured

+1

Injured

-3

Angry

0

Depressed

-1

Yielding

0

Lonely

0

Animal Handling Edit

  • Outfit Unlocked: Hunt Coat
  • Weekend Activity Unlocked: Go Hunt
Horses Riding and grooming of horses.
Dogs Training, breeding and caring of dogs.
Falcons Behavior of birds of prey.

Mood Variables

Afraid

0

Cheerful

0

Willful

0

Pressured

0

Angry

-1

Depressed

+1

Yielding

0

Lonely

0

Mystic Skills Edit

Faith Edit

  • Outfit Unlocked: Priestess Robe
Meditation Channeling strength through relaxation and unlocking the mind's eye.
Divination Presages, signs of fortune, meaningful dreams, forewarnings and omens.
Lore Legends and history of magic.

Mood Variables

Afraid

+1

Cheerful

0

Willful

0

Pressured

+1

Angry

0

Depressed

0

Yielding

+1

Lonely

-1

Lumen Edit

  • To study this skill, you must have a magic tutor (Julianna or Selene), then activate your crystal.
  • Outfit Unlocked: Magical Girl
Sense Magic Detecting magic and magic users.
Resist Magic Resistances against harmful magic.
Wield Magic Manipulation and deliberate use of magic.

Mood Variables

Afraid

0

Cheerful

0

Willful

+1

Pressured

0

Angry

0

Depressed

0

Yielding

-3

Lonely

0