
List of trainable skills at the start of Week 1
You start the game at Week 1 with no skills and the mood Depressed (second highest is Afraid), meaning an increase in Expression and Animal Handling training, and a penalty to Royal Demeanor, Conversation and Athletics.
Managing your skills and moods is key to succeed in this game. Also bear in mind that for every point learned inside a particular skill category (ex: Royal Demeanor for training Composure), Elodie will receive a learning bonus of 0.01 when training any skill(s) under that category. So, if Elodie repeatedly trains the skills in one category, she will be able to progressively learn more and more (and much faster) about the skills in that category. This bonus stacks with every skill in the category and is permanent. (Ex: Elodie trains Composure one week and earns ten points, she will earn a bonus of .1, because the ten points give her a bonus of 0.01 each, adding up to .1. The next week, she will gain 10.5 points. And so on and so forth. The bonus will apply to every other skill as well, with every bonus stacking.) That bonus will also affect the entire skill category (Ex. Royal Demeanor in Social), with a bonus of 0.1 every 1 bonus point of the "sub-skill category", not including the bonus/penalty from the mood that Elodie is currently feeling. This bonus, however, will not appear on any of the "sub-skill categories," but only showing on the "general" skill category (ex. Social, Physical, Intellectual, Mystical). This bonus will also stack and is permanent.
Social Skills
Edit
Royal Demeanor
Edit
- Outfit Unlocked: Coronet
Composure | Staying calm under pressure or pain. |
---|---|
Elegance | Moving and acting gracefully. |
Presence | Motivating people with the power of your personality. |
Mood Variables:
Afraid
-1 | Cheerful
0 | Willful
-2 | Pressured
0 |
Angry
-1 | Depressed
-1 | Yielding
+1 | Lonely
-1 |
Conversation
Edit
- Outfit Unlocked: Tea Dress
Public Speaking | Speeches and persuasive dialogue. |
---|---|
Court Manners | Decorum of the royal court. |
Flattery | Making graceful compliments and answering them appropriately. |
Mood Variables
Afraid
0 | Cheerful
+1 | Willful
0 | Pressured
-1 |
Angry
0 | Depressed
-2 | Yielding
0 | Lonely
+1 |
Expression
Edit
- Outfit Unlocked: Toga
Decoration | Painting, sculpting, fashion, visual arts. |
---|---|
Instrument | Musical instruments. |
Voice | Singing and voice projecting. |
Mood Variables
Afraid
0 | Cheerful
0 | Willful
0 | Pressured
0 |
Angry
-1 | Depressed
+1 | Yielding
0 | Lonely
0 |
Intellectual Skills
Edit
History
Edit
- Outfit Unlocked: Scholar's Gown
Novan History | Nova's origin and past. |
---|---|
Foreign Affairs | Past relations between Nova and foreign lands. |
World History | How the countries came to be and other significant happenings of the past (backstory). |
Mood Variables
Afraid
0 | Cheerful
0 | Willful
-2 | Pressured
-1 |
Angry
0 | Depressed
0 | Yielding
+1 | Lonely
0 |
Intrigue
Edit
- Outfit Unlocked: Catsuit
Internal Affairs | Secret information about Novan nobles. |
---|---|
Foreign Intelligence | Secret information about foreign countries and nobility. |
Ciphering | How to safely write or read secret information. |
Mood Variables
Afraid
-1 | Cheerful
-1 | Willful
+1 | Pressured
0 |
Angry
0 | Depressed
0 | Yielding
0 | Lonely
-1 |
Medicine
Edit
- Outfit Unlocked: Nurse's Gown
Herbs | Medicinal herbs and how to use them. |
---|---|
Battlefield Medicine | Emergency treatments, healing with little resources and correct treatment of wounds. |
Poison | Poisons, their effects and how to treat them. |
Mood Variables
Afraid
0 | Cheerful
0 | Willful
0 | Pressured
0 |
Angry
-1 | Depressed
0 | Yielding
0 | Lonely
+1 |
Economics
Edit
- Outfit Unlocked: Tuxedo
- Weekend Activity Unlocked: Visit Treasury
Accounting | Money, taxes, book-keeping and budget management. |
---|---|
Trade | International finance. |
Production | Nova's resources and importation. |
Mood Variables
Afraid
0 | Cheerful
0 | Willful
-2 | Pressured
-1 |
Angry
0 | Depressed
0 | Yielding
0 | Lonely
0 |
Military
Edit
- Outfit Unlocked: Uniform
- Weekend Activity Unlocked: Tour the Barracks
Strategy | Soldiers, unit types, psychological warfare and chains of command. |
---|---|
Naval Strategy | Ship types and construction, naval traveling and naval warfare. |
Logistics | Supplies and rations, how to move and distribute them, and how to disrupt the enemy's. |
Mood Variables
Afraid
-1 | Cheerful
-2 | Willful
+1 | Pressured
0 |
Angry
+1 | Depressed
0 | Yielding
0 | Lonely
0 |
Physical Skills
Edit
Agility
Edit
- Outfit Unlocked: Tutu
- Weekend Activity Unlocked: Sports, Attend Ball
Dance | Ballroom dancing, dance techniques and culture of dances. |
---|---|
Reflexes | Quickly responding to sudden obstacles. |
Flexibility | Ease of movements in muscles and joints. |
Mood Variables
Afraid
+1 | Cheerful
0 | Willful
0 | Pressured
0 | Injured
-3 |
Angry
0 | Depressed
0 | Yielding
0 | Lonely
0 |
Weapons
Edit
- Outfit Unlocked: Tabard
Swords | Fencing techniques. |
---|---|
Archery | Archery, maintenance of bow and arrows and calculating the movement of projectiles. |
Polearms | Long weapons techniques. |
Afraid
-1 | Cheerful
-1 | Willful
+1 | Pressured
0 | Injured
-3 |
Angry
+1 | Depressed
0 | Yielding
-3 | Lonely
0 |
Athletics
Edit
- Outfit Unlocked: Exercise Gear
Running | Train speed and stamina while running. |
---|---|
Climbing | Safely climbing heights. |
Swimming | Buoyancy, endurance and hazards while swimming. |
Mood Variables
Afraid
0 | Cheerful
+1 | Willful
0 | Pressured
+1 | Injured
-3 |
Angry
0 | Depressed
-1 | Yielding
0 | Lonely
0 |
Animal Handling
Edit
- Outfit Unlocked: Hunt Coat
- Weekend Activity Unlocked: Go Hunt
Horses | Riding and grooming of horses. |
---|---|
Dogs | Training, breeding and caring of dogs. |
Falcons | Behavior of birds of prey. |
Mood Variables
Afraid
0 | Cheerful
0 | Willful
0 | Pressured
0 |
Angry
-1 | Depressed
+1 | Yielding
0 | Lonely
0 |
Mystic Skills
Edit
Faith
Edit
- Outfit Unlocked: Priestess Robe
Meditation | Channeling strength through relaxation and unlocking the mind's eye. |
---|---|
Divination | Presages, signs of fortune, meaningful dreams, forewarnings and omens. |
Lore | Legends and history of magic. |
Mood Variables
Afraid
+1 | Cheerful
0 | Willful
0 | Pressured
+1 |
Angry
0 | Depressed
0 | Yielding
+1 | Lonely
-1 |
Lumen
Edit
- To study this skill, you must have a magic tutor (Julianna or Selene), then activate your crystal.
- Outfit Unlocked: Magical Girl
Sense Magic | Detecting magic and magic users. |
---|---|
Resist Magic | Resistances against harmful magic. |
Wield Magic | Manipulation and deliberate use of magic. |
Mood Variables
Afraid
0 | Cheerful
0 | Willful
+1 | Pressured
0 |
Angry
0 | Depressed
0 | Yielding
-3 | Lonely
0 |